The Untold History of Japanese Game Developers by Szczepaniak S.M.G

The Untold History of Japanese Game Developers by Szczepaniak S.M.G

Author:Szczepaniak, S.M.G
Language: eng
Format: epub, mobi, pdf
Publisher: SMG Szczepaniak
Published: 2014-11-26T05:00:00+00:00


YK: That’s right! <laughs> So every time in any Romancing SaGa, when I see the light bulb, I’m reminded that I had a part in that series. Even if it was a small part. But at the same time, I was coming to that realisation that I won’t be making my own game any time soon. When I have a good idea my body starts trembling a lot. It feels very good. Sometimes someone will ask me: “When do you want to die?” Then I say, “Ah… Maybe the moment when I get a new idea and feel good! Then it will be nice!” <laughs>

JS: <laughs> Go out on a high note! Did you meet Kenichi Nishi while at Square?

YK: But Kenichi Nishi is not the one who invited me to Love-de-Lic. It was Taro Kudo.164 There were two key people, Nishi and Kudo, and Kudo isn’t so well known among foreigners. But Love-de-Lic, the idea for it, 70% of it I think comes from Kudo.

JS: Really?

YK: And me! <laughs>

JS: Maybe Kenichi Nishi gets too much credit?

YK: You know, I respect him [Nishi]. We made Moon, me and Kudo, and Nishi. And Nishi is like a “conceptor” – talking to the outside world very well. And Kudo, really, doesn’t want to talk to people. He wants to talk to his colleagues, to work together. Because he loves to invent games, to invent stories. The music part, really, was his idea.

JS: The game is often silent unless you find magic discs, which can be played in the MD (Moon Disc) player… How did you meet Kudo-san?

YK: In Square. We worked a lot, and we played a lot. While we were working there, we went outside at night and went on adventures, to find out what Tokyo city at midnight is like…

There are a lot of interesting stories. But I cannot talk about them because it is too dangerous to explain. I don’t know, maybe when I am 70 years old I can talk about them. But not now. Is that enough to explain it? <laughs>

JS: Oh, I understand precisely. <wink, nudge>

YK: Regarding Kudo-san, when he wanted me to join Love-de-Lic, when it started, I declined because I did not want to make games anymore. I often do this.

JS: What would you do if not make games?

YK: At that moment I was like a lost child of the world. I mean, I’m like a lost child now, again, because I don’t know what I will do. But at that moment I wanted to travel, a lot. I created this one character, who is always walking around somewhere, like this. What do you call it?

JS: Rambling? Wandering?

YK: Ah, yes, wandering. I think it was a miracle that I stayed there for three years, in Square. From childhood I can say I was a wanderer. Suddenly I would feel, “I should not go to school today! I will go to the shrine.” <laughs>

JS: So you’d skip school?

YK: Sometimes. Often I did not want to go to school.



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